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List of All James Bond Video Games

The complete list of all James Bond video games, from the humble beginnings in text adventures, through the ground breaking multiplayer in Goldeneye 007, all the way to 007 Legends. Learn about all the James Bond games in one place.

#1 James Bond 007 (1983)

James Bond Atari 2600
Release Date:July 1983
Console:Atari 2600, Atari 5200, Commodore 64
Developer:Parker Brothers


Released in 1983 for the Atari 2600, James Bond 007 was the first ever licenced James Bond game. In the first mission, Seraffino Spang from the novel Diamonds Are Forever uses diamonds to create laser-shooting satellites. You must avoid enemy fire from satellites and helicopters while making your way to Spang's oil rig. The game is a sidescroller where you control a car that can jump and shoot items for points, though shooting enemies has no effect. Other missions introduce new course hazards, but the gameplay remains the same throughout. The graphics are fairly good for an Atari 2600 game, though the gameplay is quite repetitive and not overly enjoyable.

#2 A View to a Kill (1985)

A View to a Kill by Domark
Release Date:1985
Console:ZX Spectrum, Commodore 64, MSX


A View to a Kill was an action game released for the ZX Spectrum by Domark, and was one of two identically titled games released in 1985. Split into three missions, you begin by racing around Paris in a taxi to try and catch a parachuting May Day. The second mission revolves around rescuing Stacey Sutton from a burning city hall, and plays like a point-and-click adventure. The final mission is a platforming level where you must jump around a dangerous mine to defuse a bomb. The variety is great, but the game falls down when it comes to controls. In the driving mission, you constantly get stuck in walls when going around corners. In the adventure mission, using or searching for items is finicky and unintuitive. In the platforming mission, the jump button opens a menu if you're not moving fast enough. Overall, it has some good ideas and great music, but is ruined by the awful controls.

#3 James Bond 007: A View to a Kill (1985)

A View to a Kill by Mindscape
Release Date:1985
Console:Apple II, Macintosh, DOS


James Bond 007: A View to a Kill was an 1985 text adventure game written and designed by future Bond continuation author Raymond Benson. It features a second-person interactive story in which you enter commands to control Bond's actions and progress the story. Like most games of its genre, death is a frequent occurrence that requires you to start over from the beginning. The game opens on a Siberian mountainside where Bond must find 003 and escape. The rich text is descriptive and well written, and the environments spark the imagination. However, it doesn't adequately describe objectives, making it difficult to progress. In the first level, you have a gun, but no bullets. You have a harpoon-shooting ski pole, but it misses if the enemies are in another area and you die if they reach your area. Add in a primitive command parser and a lack of in-game help, and you have a game with good writing, but gameplay that is more frustrating than fun.

#4 James Bond 007: Goldfinger (1986)

Goldfinger by Mindscape
Release Date:1986
Console:Apple II, Macintosh, DOS


James Bond 007: Goldfinger was Mindscape's second and final James Bond game, and a direct follow up to A View to a Kill released a year earlier. Although both games were written by Bond continuation author Raymond Benson, the text and descriptions in Goldfinger aren't quite as interesting. One improvement of note is that the objectives are clearer, especially at the beginning of the game. However, the constant deaths still make for a frustrating experience.

#5 James Bond: The Living Daylights (1987)

The Living Daylights by Domark
Release Date:1987
Console:ZX Spectrum, Commodore 64, Amiga, MSX


James Bond: The Living Daylights was the second James Bond game from Domark, released alongside the film in 1987. Instead of copying the gameplay style of their first Bond game, Domark started from scratch and produced a side-scrolling shooter. You control Bond and can move right, roll and jump. When you press left, a crosshair moves in from the right edge and you can aim and shoot anywhere on the screen. Moving the crosshair all the way to the right exits shooting mode and moves Bond forward. The controls are a vast improvement over Domark's prior efforts with A View to a Kill, but the gameplay ends up being too repetitive. The screenshot above is from the ZX Spectrum, though the best graphics can be found on the Commodore 64 version.

#6 James Bond: Live and Let Die (1988)

Live and Let Die by Domark
Release Date:1988
Console:Atari ST, ZX Spectrum, Commodore 64, Amiga, DOS


James Bond: Live and Let Die was a 1988 speedboat racing game from Domark. Although it was their third James Bond title, it started out as an unrelated game called Aquablast. Domark noticed that the missions were similar to the boat chase in Live and Let Die and decided to rebrand it as a 007 game to increase sales. The gameplay revolves around shooting and dodging obstacles while speed-boating along a river. The player can jump over floating logs and slide up onto hillsides to help avoid getting hit. Fuel barrels must be collected along the way to avoid running out of fuel. It's a fun little game, and worth playing on the 16-bit Atari ST for the much improved graphics.

#7 007: Licence to Kill (1989)

Licence to Kill by Domark
Release Date:1989
Console:DOS, Atari ST, ZX Spectrum, Commodore 64, Amiga


First released for DOS in 1989, 007: Licence to Kill was the fourth Bond game from Domark. It represented a remarkable leap in terms of graphics, and had a freer sense of movement than prior Domark games. The game has four main levels, each with a different gameplay style. The first is a vertical-scrolling shooter with Bond in a helicopter. In the second level Bond goes on foot and must kill enemies with 8-directional shooting and limited ammo. The third level has Bond scuba diving, shooting enemies and going underwater to dodge enemy fire. The final level is a driving level where Bond must smash his truck into other vehicles. Like most Domark Bond games, it's mediocre at best. While it does have great graphics, it lacks in game music and has levels that are far too short.

#8 James Bond: The Spy Who Loved Me (1990)

The Spy Who Loved me by Domark
Release Date:1990
Console:DOS, Atari ST, ZX Spectrum, Commodore 64, Amiga


James Bond: The Spy Who Loved Me was Domark's penultimate Bond game, and is widely considered to be a rip-off of the arcade classic Spy Hunter. Both titles feature gadget laden cars in a vertical-scrolling racing and shooting game. The problem with The Spy Who Loved me is the bad controls, and the low production values. For instance, the boat sections have a little map to indicate where ramps and dead-ends are, but they are sometimes incorrect, causing frustrating deaths. On the plus side, the graphics and music are good on the Amiga and Commodore 64 versions.

#9 James Bond 007: The Stealth Affair (1990)

The Stealth Affair
Release Date:1990
Console:DOS, Atari ST, Amiga


James Bond 007: The Stealth Affair was a point-and-click adventure game released by Interplay in 1990. It features a CIA agent who has to locate a stolen stealth plane, and was developed as an original title. It was released as Operation Stealth in most of the world, but Interplay licenced the James Bond name for the US market in an attempt to increase sales. Despite this, barely any changes were made for the licenced version, with Bond still working for the CIA for instance. Overall the game has mixed reviews, though it does have its fair share of fans. Perhaps one to check out if you enjoy point and click adventures.

#10 James Bond Jr (1992)

James Bond Jr for SNES
Release Date:1992
Console:NES, Super Nintendo


James Bond Jr was based on the animated series of the same name, which followed the adventures of Bond's nephew James Bond Jr. It was the first and only Bond game from THQ, and was released in 1992 for the NES and Super Nintendo. Though both versions shared the same story, the gameplay and missions were different. The NES version was a platform/puzzle game, while the Super Nintendo version was more of a shoot-em-up. For the latter, the levels were either standard platforming with punching and shooting, or helicopter and boat levels with one-hit deaths. Both games were generally considered to be fairly mediocre for 1992, though they hold up better than most of Domark's Bond games.

#11 James Bond 007: The Duel (1993)

The Duel by Domark
Release Date:1993
Console:Sega Master System, Sega Game Gear, Sega Mega Drive


James Bond 007: The Duel was released in 1993, and was thankfully the last James Bond game from Domark. It's a standard platformer where you jump and shoot enemies in environments that aren't fitting of James Bond, such as a forest. The main problem is the repetitive and dull level design. The Master System and Mega Drive both had their fair share of great platformers, and The Duel doesn't stand out at all. It's just another mediocre game trying to cash in on a franchise tie-in.

#12 Goldeneye 007 (1997)

Goldeneye 007 N64
Release Date:August 23rd, 1997
Console:Nintendo 64


Consistently rated the best video game adaption of a film, Goldeneye 007 for the Nintendo 64 was a revolutionary first person shooter. Modelled on Pierce Brosnan's 1995 debut in Goldeneye, the game introduced a split-screen multiplayer deathmatch mode that became a standard for the genre. Goldeneye 007 was the first game to demonstrate that first person shooters were viable on home consoles, selling over 8 million copies. It became the third best selling game for the N64 and remains the second best seller for developer Rare, just behind the 9 million selling Donkey Kong Country.

#13 James Bond 007 (1998)

James Bond 007 Gameboy
Release Date:January 29th, 1998


James Bond 007 was the first handheld James Bond game, appearing on the original Gameboy very late in the console's lifetime. With the black and white graphics and dated hardware the Gameboy offered, a first person shooter was out of the question. Instead, developer Saffire made a top-down perspective action-adventure game that was more akin to Zelda than to James Bond. The gameplay revolves around solving puzzles, finding hidden items, and engaging in simple close-range combat. Although not one of the most critically acclaimed Bond games, it certainly offers the most unique gameplay.

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